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Will Wadbrant

WADBRANT

By Will.Be Endlessly Curious.

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Will Wadbrant

  • AI: Using it and building with it: ways of working, what is actually changing, and what survives contact with real users.
  • Gaming: Game design, and the projects that came out of caring about it.
  • News: What is happening out there, and what I make of it.
  • Product: The craft of product management: discovery, prioritisation, shipping, saying no.
  • Projects: Things I have built, how they were run, and how they went.
  • Misc: Opinions and odds and ends that belong nowhere else.
  • The Happysadness of the Nordic Forest
  • Several AI Agents, One Unity Project
  • Me, Myself, and I. As well as 5 AI agents.
  • What if seasonal depression never ended: The Game
  • Stop Being the Integration Layer Between Eight Tabs
  • The Step Above Chat-GPT Wrappers
  • My Top 10 Mistakes as a Product Manager for Pley
  • Pley Connect | Cross-Platform Account Linking for Web Games
  • AI Prototyping a Mystery Game in 2 Hours
  • EU's Digital Fairness Act & Gaming
  • Acronyms Suck
  • Deep into Mystery Games - A Design Analysis
  • Picking the RIGHT game genre
  • How to Pick the Wrong Game Genre
  • Why 90% of Indie Games Fail
  • Five Greatest Tips for LLMs
  • Monetization & Incentives (Part 2): Free-to-Play Games
  • Monetization & Incentives (Part 1): Paid Games
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The Happysadness of the Nordic Forest

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Several AI Agents, One Unity Project

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Me, Myself, and I. As well as 5 AI agents.

New

What if seasonal depression never ended: The Game

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Two pale, ragged villagers, one holding an axe, in front of a misty fjord and a mossy cliff in Northern Journey

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The Happysadness of the Nordic Forest

Sept 2026 / 5 min

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Wadbrant

I write about game development, business, tech, AI, and product management. Very nerdy.

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